Posts Tagged ‘Leadership’

Visualize – Collaborate – Automate

Written by Philip Zollinger on . Posted in Continuous Improvement, Lean & Agile Product Development, Lean Product Development Flows

I would like to give some background to our headline „Visualize, Collaborate, Automate“ we introduced following our slogan „challenging complexity – increasing agility“, which of course is still true. However, we wanted to bring more value to our heading as we strongly believe that the three pillars visualisation, collaboration and automation are integral values to the benefits of all our services in improving product development and your quest for continuous improvement.

Since the founding of EVOCEAN almost 10 years back we have been focusing on leveraging product development through experience, techniques and tools. It has been the combination of all three values which created the greatest leverage. Let me iterate today what we understand by these three terms. We will be giving examples in future blogs.

First of all, let’s talk about visualisation. It is essential to know that the term’s meaning depends on the context and has more than one dimension. What we understand by visualisation is – on the one hand – the abstraction in graphics, models, the graphical synthesis in user interfaces, i.e. user experience, and – more generally – a concept helping to visualise complexity. We believe in layers, in different views, each one of them having its benefit for its special purpose. Or to say it in Einstein’s words: “Make it as simple as possible, but not simpler.” As expressed in the term „simplexity“, we are convinced that complexity is inherent and we need ways to manage it (refer also to systems engineering). In future, you will hear more from us in the context of visual management. We believe very strongly that visualisation helps a lot in making decisions earlier, thus helping to validate your tasks earlier. Especially in innovation projects early feedbacks are very important. In another dimension we also feel strongly about models in the context of Model Driven Development or Model Based Systems Engineering. Models are a way to visualize and in further steps to execute, i.e. they are also a basis to generate code, which leads us directly to the automation part.

Automation is always part of an improvement. However, be aware that automation will only improve your activities and make them faster if done manually today, but sometimes you need more profound changes – i.e. adjusting your business model or, in the context of products, its architecture. In all these tasks and with respect to increasing your speed, automation shortens release cycles and reduces time to market to stay ahead of your ever increasing competition.

Collaboration is key for success and is becoming ever more important. If you cannot access your data easily, cannot share, trace, collaborate with others easily, it will be tough – because while speed increases, parallel activities increase and thus teamwork gains weight. Changes need to be transparent and traceable. Having an infrastructure which supports this helps you reducing mundane non-valuable tasks and enables to excel in your product development.

In this sense I ask you to think about how visualisation , collaboration and automation will help you.

Continuous improvement in development projects: games for behavioural change

Written by Blaise Rey-Mermet on . Posted in Change Management

Games for behavioural changeThe majority of projects possess the technological competence, resources, and intellectual capacity to succeed, yet many of these projects fail or encounter significant difficulties. The number one cause of these difficulties is the inability of team members to work together effectively to solve critical problems. Therefore for teams to succeed the human aspects of teams must be taken into account.
The idea being that a big component of continuous improvement is about a series of behavioural modifications.  We investigate the important behavioural concepts by doing a review of relevant behavioural experiments and experience.

Our workshop
Everyone involved in teamwork, who is interested in learning about the characteristics of effective teams and techniques for continuous improvement towards high quality and high efficiency development teams is invited to join our workshop at IQNITE SUISSE 2012 THE CONFERENCE FOR SOFTWARE QUALITY AND TESTING, 19 June 2012, IATA Geneva Conference Center
In the workshop we discussed:

  • Characteristics of effectively functioning team
  • Motivation, dysfunctional and functional behaviours of team members
  • Continuous improvement
  • The nature of successful collaborative interactions

Participants  learned:

  • The necessary characteristics of successful teams
  • The basic principles of continuous improvement
  • A set of game based techniques for fostering successful interactions